New Implementation: GCN Port: Deathchase 3D – Type A – Imp00002

In a continuation of following the same process as GCN Port: ReMined – Type A I have begun a second implementation of GCN Port: Deathchase 3D – Type A which is targetted at hardware and software that is compatible with Nintendo Wii systems and the method used is to predominantly use the C programming language, devkitPPC and the Simple DirectMedia Layer (SDL) 1.2.X API.

The controls aren’t what I was planning to use, I wanted the player to be able to use the Wii Remote d-pad to control their vehicle – up and down for accelerate and decelerate, left and right for steering – but had issues getting the Wii Remote d-pad to work in the Deathchase 3D code even though I used it in the Front Matter code. I settled for using the Wii Remote face buttons in version 1 instead.


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