New Thing: GCN Port: Deathchase 3D – Type A

Following the same process as GCN Port: ReMined – Type A I have developed GCN Port: Deathchase 3D – Type A.

So basically I forked Deathchase 3D and added the ability to set the parameters via a user interface within the program rather than having to set the parameters from outside of the program via command-line arguments. I also convey some information specifically about the program via the same user interface.

Deathchase 3D

“Deathchase 3D” is a remake by Paul Robson of the videogame “Deathchase”. Deathchase was developed by Mervyn Estcourt for the Sincair ZX Spectrum and released in 1983.

I forked from version 0.9 of “Deathchase 3D” for GCN Port: Deathchase 3D – Type A. Version 0.9 of “Deathchase 3D” was obtained from an archived copy of Paul Robson’s website archived on 11th July 2007 by Internet Archive (https://archive.org/ at the time of writing).

Initial implementation – implementation Imp00001

Also following the same process as GCN Port: ReMined – Type A the first implementation I have developed is targetted at hardware and software that feature keyboard and mouse as their primary user interface with the development method also being to predominantly use the C programming language along with the Simple DirectMedia Layer (SDL) 1.2.X API.


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